Showing posts with label tv. Show all posts
Showing posts with label tv. Show all posts

Saturday, February 11, 2012

Yabba-Dabba-D'oh!

I was, and still remain, a fan of The Flintstones.  I watched the shows at every opportunity during my boyhood years.  I'm certain I've seen every episode multiple times, and I own the first two seasons in the form of DVD boxed sets.  I still like to watch them from time to time.

I recently watched the episode entitled "Fred Flintstone: Before and After", which aired during the first season.  In this episode, Fred appears in a weight loss commercial for the "Fat Off Reducing Method", which extols the benefits of its product by offering the typical "Before" and "After" comparison.  Fred is mislead into thinking that he is to be the "After" model.  In fact, when the commercial airs, during a show called "The Happy Hour" ("sixty minutes of spine-tingling suspense guaranteed to keep you on the edge of your seat") there's Fred as "Mr. Before", with all his family and friends watching, much to his humiliation.

Incensed, Wilma threatens to sue the sponsor, report him to the FCC and slap his face.  To pacify her, the sponsor makes a deal with Fred, offering him one thousand dollars if he can manage to shed twenty-five pounds within a month.  Fred loses weight, makes some easy money, and the Fat Off Reducing Method gets some great publicity.  Everybody wins!

Fred agrees and the challenge begins with him stepping onto a scale on a televised weigh-in to record his starting weight.  As Fred mounts the scale, an official from the Bureau of Weights and Measures (if it had been the Bureau of Measures and Weights they could have called themselves the BMW for short, or maybe just "The Beemer") announces that Fred weights two hundred and twenty-five pounds. 

It was right then that I had one of those eye-opening moments of truth that we all dread.  I could stand to lose some weight myself.  In fact, the last time that I stepped on a scale, I weighed ... well, let's just say that it was more than two hundred and twenty-five pounds.  "Oh my God!" I cried, "I'm fatter than Fred Flintstone!  When did I get fatter than Fred Flintstone?"

Unfortunately, my exclamation was overheard by my daughter, who helpfully added "...and he eats freakin' dinosaurs!"  Jessica's very supportive like that.  Obviously, she still hasn't forgiven me for my previous post.  What goes around truly comes around.

Sunday, February 27, 2011

Social Networking ... Old School

"We had social networking when I was a kid. I think it was called 'Outside'".

This witty comment, which I came across recently, has inspired this week's post. Ironically, the term "Social Networking", meaning FaceBook, MySpace and any number of other internet chat forums is, in a sense, an oxymoron. It might be argued that those who spend a significant amount of time "networking" with others via this medium are actually losing the ability to network in person. Put some of these people in a room with other flesh-and-blood human beings and it becomes painfully apparent that they have no idea how to interact with others who are standing right in front of them. Perhaps a more appropriate term might be "Anti-social Networking".

I once saw an episode of "60 Minutes" which examined why young children nowadays seem to have lost the ability to create their own fun. To be fair, the feature wasn't talking about FaceBook or even computers in general. It was talking more about modern parenting styles. Many parents enroll their children in any number of recreational programs; anything from pee-wee sports to dance to general fitness to French immersion to computer camp. These programs, while well-meaning, are so structured and controlled by adults that the kids who participate in them need not exercise any kind of spontaneity. They simply follow the schedules and participate in the routines. Put one of these kids outside by themselves and simply say to them "Go play" (you know, the way parents used to do back in the seventies and earlier) and they (the kids) are at a complete loss. They have no idea how to begin.

Admittedly, this is slightly beside my original point, but electronic media only exacerbates the situation. Many kids have gotten to the point where they're practically incapable of amusing themselves without the aid of some type of electronic gadget. There was an episode of "The Simpsons" (a television show which is widely acclaimed for its thought-provoking social commentary) in which Marge Simpson managed to eliminate all violence from "The Itchy and Scratchy" cartoon show. The result was a cartoon that was so bland and boring that the kids didn't enjoy it any longer and, consequently, they stopped enjoying television in general. Without the medium of TV, they suddenly had to find an alternate form of entertainment, and this happened...


(c) Twentieth Century Fox, 2001

Hard though it may be for the younger generation to believe, this is what childhood used to be like (although I admit that the May Pole may have been a bit over the top). I lived in a neighborhood with lots of other kids when I was a boy, and most of those kids played together outdoors. Of course, there were the usual matches of sandlot baseball and street hockey, but I was never much of an athlete even in my tender (and thinner) years.

I recall one of the rare times that a few of the older boys let me join in a game of street hockey with them. There was one particularly stocky kid by the name of Nicky who had a notoriously wicked slap shot (for his age, at least). Every goalie within a six block perimeter knew and feared Nicky. He happened to be playing on this particular occasion. At one point, I happened to be standing between Nicky and my team's hapless goaltender when he (Nicky) wound up and let loose one of his infamous canons. I was unable to move out of the line of fire in time and so the Indian rubber ball smacked the blade of my stick with full force and ricocheted off to Scranton, PA or some equally obscure location.

You'd think I'd have been fine, having blocked the shot with my stick the way one is supposed to, albeit completely by accident, but the impact sent a tremor up the shaft of my stick and through my forearms that made me feel like Warner Brothers' Wile E. Coyote after whacking a petrified rock (that was meant to be a Road Runner) with a club. In the cartoon, I believe he disappeared down the road, still vibrating as he went. That's how I felt.

Because of experiences like this one, I preferred to participate in less sports-oriented games; the kind of games that kids used to invent on their own back in the old days. Games like "Mother May I", "Red Light/Green Light" and "Red Rover". Remember those?

For the benefit of the under-forty crowd who may not, in fact, remember those, let me give you some idea of what I'm talking about. "Red Rover" was always a favorite in my neighborhood. You needed a minimum of six kids to play it; ten or more was better. The kids would form two teams with the same number of kids on each side (if there was an odd number of kids participating, it was okay for one side to have an extra member). Both teams would form a line abreast, each facing the other, join hands and take turns calling a member from the other team with a sing-song chant that went, for example, "Red Rover, Red Rover we call Johnny over!" The kid whom the other team had summoned would then have to run full-speed at what he perceived to be the weakest link in the chain of joined hands and try to break through it. The calling team, on the other hand, would try to stop the summoned kid without him breaking the chain. If the runner managed to break the chain, he could return to his or her team. If not, he had to join the other team. The game ended when one team had acquired all but one player (yes, you could have a "chain" consisting of only two kids).

Needless to say, the smallest, slowest, lightest kids tended to be called first but, eventually, there was no choice but to call the "canonball" kids; you know, the big, burly kids who looked like the Tasmanian Devil as they approached; nothing more than a whirling dust-cloud with the occasional arm or leg appearing and disappearing around the perimeter, while each kid in the chain hoped that he wasn't heading for one of their hands.

These were the types of games that kids used to invent when they had no electronic gadgets to keep them entertained. Don't get me wrong. I'm not vilifying electronic amusements. I enjoy a good computer game as much as the next person, and I realize that criticizing social networking may come off as a tad hypocritical coming from someone who's busily posting on his blog. However, it's hard to deny that all this technology has robbed kids of the opportunity to create their own fun through sheer imagination, and it has greatly reduced face-to-face social interaction. The sad result, I think, is that kids have lost one of the real joys of childhood without even realizing it.

Saturday, March 28, 2009

Wild Mood Swings

One of the more interesting web sites I've stumbled across is something called Wild Mood Swings (http://www.wildmoodswings.co.uk/) by Sean McManus. Wild Mood Swings is the perfect web site to visit when you're bored and you feel like surfing the web but you're not sure where you want to go. Wild Mood Swings gives you a combo box that you can use to select what sort of mood you're in. There are many different moods to choose from, from the familiar and expected (angry, happy, sad, foolish or even bored) to the more esoteric and whimsical (naked, I want my mummy, froody, politically correct and the ever-popular "totally integrated in a diversified marketplace" - I know I feel that way a lot!) Once you've chosen your mood, click a button labeled "Take me away" and Wild Mood Swings takes you to a web site appropriate to that mood.

Some of the web sites suit the selected mood. Others are chosen more to get you out of the mood that you've indicated, or at least deal with it. Select "Peaceful", for example, and you're whisked off to Stop the War Coalition; a web site that protests the war in Iraq. Select "Angry", on the other hand, and you're transported to the Songs For Teaching website, where you can find the lyrics and sheet music for a song called "Count to Ten!" by Jim Rule. You can also listen to some of the song, order the CD on which it appears, or download the album. Having listened to what there is of the song on-line, I can testify that it's impossible to listen to this song and stay angry. Nope! Can't be done!

Wild Mood Swings has a large selection of moods (and related web sites) to choose from (there are 174 at the time of this writing) so it will take you quite some time to see them all, and more are still being added. I haven't seen them all myself. I would, however, like to shine my blogger's spotlight on some of the more interesting or amusing links that I've found on Wild Mood Swings.

If You're Feeling: Adventurous
Wild Mood Swings Recommends: Samorost-1
Samorost-1 is a bizarre on-line adventure game. It's about a strange little man who apparently lives on ... well ... what looks like a small asteroid made up of a weird amalgamation of rock and tree trunks, floating through space. One day, he discovers another small asteroid, similar to his own, heading directly for him on a collision course and so you guide our intrepid protagonist as he sets out for the other asteroid in search of some way to alter its course and forestall disaster.

The game has quite a surreal mood, with a look and style reminiscent of something out of a Terry Gilliam animation. You control everything via a simple point-and-click interface, and there is nothing in the way of instructions or hints. You simply need to explore, experiment and figure things out on your own.

If You're Feeling: Argumentative
Wild Mood Swings Recommends: Things My Girlfriend And I Have Argued About
This web site chronicles the seemingly dysfunctional relationship between an English chap by the name of R. "Mil" Millington and his German girlfriend, Margret. If there's ever any friction between you and your significant other and you're having serious doubts about whether the relationship can work, just visit this web site and you're guaranteed to come away feeling better. Mil and Margret apparently cannot agree on anything. I mean anything! The web site consists of a long (and, by "long", I mean DNA sequence encoding long) list of things that the two have argued about; everything from the proper method of cutting a Kiwi fruit in half to arguing over the arguments themselves. I kid you not!

In fairness to the fairer sex, I must point out that many of the issues over which Mil and Margaret disagree are issues over which the sexes have often disagreed since time immemorial and, as this web site is authored by the male of the relationship, it tends to presents things entirely from the male point of view. Margret is never given equal time or an opportunity for rebuttal. (Or, if she was given an opportunity, she very likely decided that it would be pointless).

Now, you may be saying to yourself, "Good Lord! Don't I have enough grief in my life as it is? Why would I want to immerse myself in someone else's?" Well, aside from the well-known adage that misery loves company, Millington's most redeeming quality is his excellent and irreverent sense of humor. This web site is truly an amusing read; laugh-out-loud funny at times, in fact. I can only wish that my blog were as funny.

Take, for example, Margret's apparent insistence on asking Mil questions about movies or TV shows that the both of them are just seeing for the first time and for which Mil can't possibly have the answers, which will doubtless present themselves in any case if Margret were to simply watch the show. Questions such as "Who's she?" or "Why did he get shot?" or "I thought that one was on their side?" until Mil has to suppress the urge to yell "JUST WATCH IT! IN THE NAME OF GOD, JUST WATCH IT!"

Aside from all that, it becomes clear as you near the end of his writings that, in spite of their apparent incompatibility, Mil and Margret remain together, which makes them a true inspiration. If these two can maintain a relationship, surely anybody can! I can only assume, though, that Margret hasn't seen Mil's web site.

Apparently, Millington has even published a book about his domestic misadventures. There's certainly enough content on his web site to fill a book. You won't get through it in a single sitting, so bookmark it and visit whenever you need a good chuckle.

If You're Feeling: Clairvoyant
Wild Mood Swings Recommends: http://www.futureme.org/
Ever looked back on your life and thought "If I could somehow go back and visit myself ten years ago, I'd tell that person..." Wait! Let's turn that around. What if you could talk to yourself 10 years from now? What would you say? What kinds of questions would you ask? Well, now you can. This web site lets you send an e-mail to your future self. Enter your e-mail address, type a message and select a delivery date, and futureme.org will deliver your message to you at the appointed time. This assumes, of course that:

a) You are still alive at the appointed time.
b) Your e-mail address hasn't changed.

You can mark the message as either "public" or "private" and you can read public messages that others have sent their future selves.
You have to date your message at least 90 days into the future. If you try to send yourself a message the next day (as I did, just to verify if it works) the site admonishes you that it's "Not a reminder service".

If You're Feeling: Foolish
Wild Mood Swings Recommends: The Top 100 April Fool's Day Hoaxes Of All Time
This one's timely! Read about the funniest, most innovative April Fool's gags ever pulled. Like the respected BBC News show that convinced thousands of gullible Britons that spaghetti grows on trees and that 1957 yielded a bumper crop of the pasta, thanks to a mild winter and the virtual elimination of the dreaded "spaghetti weevil".

And just in case you're thinking "People were a lot more gullible back in those days. Now we're much more savvy," how about the 1985 Sports Illustrated article about Sidd Finch, the up-and-coming rookie pitcher, schooled in a Tibetan monastery, who could throw a baseball at 168 mph with pinpoint accuracy?

My personal favorite is the article printed in the April, 1998 issue of the New Mexicans for Science and Reason newsletter, which claimed that the Alabama legislature had officially voted to change the mathematical value of Pi from 3.14159... to the "biblical" value of 3.0 (well, if it actually happened anywhere, it would have to be in Alabama).

These and other astonishing April Fool's jokes await you on this web site. The incredible part is that people actually fell for all of these.

If You're Feeling: Inspiring
Wild Mood Swings Recommends: Motivator
You've probably seen those motivational posters that some businesses display in order to "pump" their employees. They generally feature some inspiring photograph that suggests achievement, like a mountain climber scaling a granite wall or some dude sailing into the sunset on a hang glider, accompanied by an inspirational message that consists of a single word, such as "ACHIEVEMENT" followed by a short phrase, like "Sometimes reaching the destination requires going that extra mile".

You've probably also seen humorous parodies of these same posters. In fact, one of them can be found right here on this blog.

Motivator lets you make your own motivational poster, either serious or not so serious. Just choose an appropriate picture, pick your font, choose a border style and colors for your font and the background, and presto! Instant motivational poster, suitable for printing and framing. If you sign up for a free membership, you can even order professional prints of your poster, if you like.

If You're Feeling: Like Trespassing on Government Property
Wild Mood Swings Recommends: Abandoned Missile Base VR Tour
Some web sites let you virtually go places where you wouldn't normally be allowed to go, or that would be dangerous to visit, even if you were allowed. This is such a web site.

The authors of this web site found and broke into a decommissioned abandoned underground ICBM missile complex. While inside, they took several photographs, which they uploaded to their web site and turned into a virtual tour. They make no bones about the fact that what they did was, in fact, highly illegal and even more dangerous and they do not reveal the actual location of the base. Thanks to their somewhat foolhardy excursion, you can now see the remains of this cold war relic from the comfort and safety of your swivel chair.

If You're Feeling: Lost
Wild Mood Swings Recommends: FOUND Magazine - Find of the Day
Another unusual concept. This web site collects scraps of paper, sticky notes, photos, doodles and other miscellanea found lying around on the street and makes them available for your viewing pleasure. While most of us probably wouldn't spend a lot of time collecting every scrap piece of paper we come across, some of these do provide fascinating glimpses into the psyches of people whom we've never met and likely never will meet.

If You're Feeling: Magnetic
Wild Mood Swings Recommends: Analog Audio Tape Cassette Nostalgia
Okay, time for a re-emergence of my inner geek. I don't know why I like this web site. Actually, yes I do. It has to do with my innate love of nostalgia, coupled with the countless hours that my best friend, Mart, and I used to spend dubbing our vinyl records to tape. I still have my audio tape collection and looking at this web site just brings it all back.

"Ah, yes, the old Maxell XL II Epitaxial 90-minute Chromium Dioxides," I'll purr with a wistful smile. "I remember when you could pick up a box of 10 of these babies for about twenty bucks. Yeah, I spent a lot of happy hours dubbing Pink Floyd and Alan Parsons to these. Even after all these years, there's hardly any "wow" or "flutter". Sweet!

Okay, that's enough! There are lots of other cool links and I could go on and on listing them, but why don't you just go to Wild Mood Swings and check them out yourself? Oh, and, if you're reading this, McManus - how's about one hand washing the other? After all, I plugged your web site. If your readers happen to be in the mood for, oh I don't know, thoughtful discourse, intellectual stimulation or just a plain old hearty belly-laugh, why not link them to The Halmanator? It can only elevate the quality of your already fine web site even further!

Saturday, November 22, 2008

The Starlost

Recently, I found myself thinking about The Starlost for no particular reason. In case you're not familiar with it, The Starlost was a Canadian produced science fiction series that was first aired back in 1973. More correctly, it was a really bad Canadian produced science fiction series that was first aired back in 1973.

The concept was promising enough, if not completely original. Earth had perished in some unnamed galactic disaster, but not before the last survivors managed to build a giant interstellar spaceship dubbed "The Ark" whose purpose was to take several samplings of the Earth's population to distant worlds where they would try to begin anew.

The Ark consisted of several large domes, known as "biospheres", that were interconnected by tubes but, at the same time, isolated from each other. Each biosphere represented one of Earth's indiginous populations.

Unfortunately, a few hundred years into her journey, the Ark suffered yet another unnamed disaster which killed her entire crew and set her on a collison course with a distant star. None of the surviving populations in the biospheres were aware of this catastrophe and, in fact, as the generations passed, most forgot that they were even aboard a spaceship.

The series began in one of these biospheres, known as Cypress Corners, an agrarian, Amish-like society with no idea of their true situation and fate. One particular member of this society, a young rebel known as Devon, accidentally discovers the truth of his situation after being exiled by the Elders and threatened with death. So he takes Rachel, the woman he loves and whom the Elders refuse to allow him to marry, and Garth, whom Rachel was supposed to marry and who isn't entirely fond of Devon, and the three set about finding some way of avoiding the Ark's apparent fate.

Devon was played by Keir Dullea, of 2001: A Space Odyssey fame. The story concept was penned by celebrated science fiction writer Harlan Ellison, and was produced by Douglas Trumbull, who served as effects producer for 2001: A Space Odyssey. With that kind of pedigree behind it, how could it miss, right?

One word. Budget. Or, rather, lack thereof. That and it was produced in Canada, by a bunch of people who had no concept of how to successfully produce a weekly science fiction series. Quite simply stated, the effects and production values behind The Starlost were so sub-standard, they made the original 1960's Star Trek series look like Blade Runner. We're talking sets that were built using furniture taken straight out of a 1970's office furniture catalog. We're talking blue screen effects so poorly done that you could clearly see the dark outlines around the actors. We're talking background music that sounded like it was produced on a Commodore 64. Aside from Dullea, we're talking mostly B-grade actors who seem to think that they're on a stage rather than in front of a camera. Special mention goes to Robin Ward, who played Garth; an actor so wooden he'd make an oak tree jealous! An initial run of 24 episodes were planned, but the series was cancelled after only 16.

I recall watching a few episodes back when the series was first aired. In spite of its flaws, I liked it. For one thing, I always had a soft spot for sci fi of any kind, which made me more forgiving than most. Also, the show did have its charms. One that stands out most clearly in my memory is the goofy sphere projectors that would inform and enlighten Devon. They consisted of a chair positioned in front of a round CRT-style screen. Simply sitting in the chair, or even touching it, caused a very strange-looking bespectacled, bearded face to appear on the screen, which intoned the words "Can I be of ... (dramatic pause) ... assistance?" Devon would question the man on the screen and he would answer Devon's questions as best he could.

The mannerisms of the face on the sphere projector were truly amusing. It would stare intently at Devon and sometimes smile condescendingly when he asked a particularly simpleton question, such as "what is a universe?" If Devon asked a question that required a moment's thought (or, rather, data retrieval from the memory banks, I suppose), the face would pause and blink its eyes or intersperse its answers with "hmmm's". It was truly amusing to watch. Unfortunately, a part of me always suspected that it wasn't meant to be amusing.

In spite of it's appalling badness (and I don't mean that in the Michael Jackson sense of the word), I remember The Starlost fondly. Don't ask me why. It's a hard thing to explain. Part of it has to do with my natural weakness for nostalgia. Aside from that, though, The Starlost had potential. Although the execution was mishandled, the concept was quite good. Watching the show, one can't help but see the glimmer of unrealized promise from time to time. The story concepts were generally good. I don't recall any "Spock's Brain" type episodes. Also, the show's atmosphere was somewhat chilling in that the Ark seemed such an empty, forlorn place, almost like a ghost ship drifting through the cosmos. This may have been partially unintentional and owing to the paucity of sets and cast, but it somehow worked given the show's premise. I can't help thinking that if The Starlost were remade today, given modern technology and a proper budget, it might just be great.